26/08/2013

Summer Bo(a)redom 3: The Reckoning - Part 1

Due to a recent bout of vertigo accompanied by nausea and migraines, this update will be short on text but still include some nice images as an update to where the table's "at". Part 1 will cover the main painting of the board while Part 2 will cover detailing and the final touches.

If you remember the last table update, we stopped when the table was entirely covered in a black basecoat so, on we go.

First we start off with making the board look either like a current-gen FPS (sans the chest high walls for now..) or a WH40k table. Not really what I had in mind so... Bring on some colour.

This one really screams SPACE MARINES, ATTACK

A couple of colours got blocked out and laying the base for the colourscheme, and the greens some highlights.


After a couple of additional layers and a wash or two (depending on what was needed) by a "secret wash", also known as a mix of PVA-glue, water, black acrylic paint and a drop of two of washing-up liquid, the table got brought indoors.


Time to show that the square isn't just a plain greyish blob as it looks like on the above picture, I took a separate one on it alone (after washing and some highlights though).

More details might get added when finalizing the table

Below, the table before water effects and further detailing. The mud, grass and the path is more or less done by this stage, save for some additional details that's needed on the path itself.


Following two images are basically the same from a different angle. Colours are a bit off due to lighting when they were taken, but hopefully the swamp-bit and the stream looks a better. The time it takes for water effects to dry is really lovely.




Next time, a bridge will have been added, some details sorted and water effects hopefully all dried.

And hopefully it won't take seven or so hours to do a blogpost due to vertigo!



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